- scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here.
- improved the class pointer to string cast to print the actual type it describes and not the class pointer's own type. - fixed: The 'is' operator created non-working code when checking the inheritance of a class pointer, it only worked for objects.
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21 changed files with 559 additions and 461 deletions
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@ -1224,22 +1224,6 @@ DEFINE_ACTION_FUNCTION(AActor, CheckInventory)
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}
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//==========================================================================
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//
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// State jump function
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//
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//==========================================================================
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DEFINE_ACTION_FUNCTION(AActor, CheckArmorType)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_NAME (type);
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PARAM_INT_DEF(amount);
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ABasicArmor *armor = (ABasicArmor *)self->FindInventory(NAME_BasicArmor);
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ACTION_RETURN_BOOL(armor && armor->ArmorType == type && armor->Amount >= amount);
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}
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//==========================================================================
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//
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// Parameterized version of A_Explode
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