- scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here.

- improved the class pointer to string cast to print the actual type it describes and not the class pointer's own type.
- fixed: The 'is' operator created non-working code when checking the inheritance of a class pointer, it only worked for objects.
This commit is contained in:
Christoph Oelckers 2017-01-17 17:31:54 +01:00
commit 14f2c39e58
21 changed files with 559 additions and 461 deletions

View file

@ -1224,22 +1224,6 @@ DEFINE_ACTION_FUNCTION(AActor, CheckInventory)
}
//==========================================================================
//
// State jump function
//
//==========================================================================
DEFINE_ACTION_FUNCTION(AActor, CheckArmorType)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_NAME (type);
PARAM_INT_DEF(amount);
ABasicArmor *armor = (ABasicArmor *)self->FindInventory(NAME_BasicArmor);
ACTION_RETURN_BOOL(armor && armor->ArmorType == type && armor->Amount >= amount);
}
//==========================================================================
//
// Parameterized version of A_Explode