- scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here.
- improved the class pointer to string cast to print the actual type it describes and not the class pointer's own type. - fixed: The 'is' operator created non-working code when checking the inheritance of a class pointer, it only worked for objects.
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21 changed files with 559 additions and 461 deletions
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@ -638,6 +638,14 @@ void player_t::SendPitchLimits() const
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}
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}
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DEFINE_ACTION_FUNCTION(_PlayerInfo, GetUserName)
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{
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PARAM_SELF_STRUCT_PROLOGUE(player_t);
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ACTION_RETURN_STRING(self->userinfo.GetName());
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}
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//===========================================================================
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//
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// APlayerPawn
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