- scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here.

- improved the class pointer to string cast to print the actual type it describes and not the class pointer's own type.
- fixed: The 'is' operator created non-working code when checking the inheritance of a class pointer, it only worked for objects.
This commit is contained in:
Christoph Oelckers 2017-01-17 17:31:54 +01:00
commit 14f2c39e58
21 changed files with 559 additions and 461 deletions

View file

@ -788,6 +788,11 @@ void InitThingdef()
PField *dehf = new PField("deh", dstruct, VARF_Native | VARF_Static, (intptr_t)&deh);
GlobalSymbols.AddSymbol(dehf);
// set up a variable for the global gameinfo data
PStruct *gistruct = NewNativeStruct("GameInfoStruct", nullptr);
PField *gi = new PField("gameinfo", gistruct, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&gameinfo);
GlobalSymbols.AddSymbol(gi);
// set up a variable for the global players array.
PStruct *pstruct = NewNativeStruct("PlayerInfo", nullptr);
pstruct->Size = sizeof(player_t);
@ -796,6 +801,9 @@ void InitThingdef()
PField *playerf = new PField("players", parray, VARF_Native | VARF_Static, (intptr_t)&players);
GlobalSymbols.AddSymbol(playerf);
pstruct->AddNativeField("weapons", NewNativeStruct("WeaponSlots", nullptr), myoffsetof(player_t, weapons), VARF_Native);
parray = NewArray(TypeBool, MAXPLAYERS);
playerf = new PField("playeringame", parray, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&playeringame);
GlobalSymbols.AddSymbol(playerf);