- scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here.
- improved the class pointer to string cast to print the actual type it describes and not the class pointer's own type. - fixed: The 'is' operator created non-working code when checking the inheritance of a class pointer, it only worked for objects.
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21 changed files with 559 additions and 461 deletions
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@ -86,6 +86,8 @@ xx(CAST, cast, CAST, NOP, 0, 0), // xA = xB, conversion specified by C
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xx(CASTB, castb, CAST, NOP, 0, 0), // xA = !!xB, type specified by C
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xx(DYNCAST_R, dyncast, RPRPRP, NOP, 0, 0), // aA = dyn_cast<aC>(aB);
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xx(DYNCAST_K, dyncast, RPRPKP, NOP, 0, 0), // aA = dyn_cast<aKC>(aB);
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xx(DYNCASTC_R, dyncastc, RPRPRP, NOP, 0, 0), // aA = dyn_cast<aC>(aB); for class types
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xx(DYNCASTC_K, dyncastc, RPRPKP, NOP, 0, 0), // aA = dyn_cast<aKC>(aB);
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// Control flow.
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xx(TEST, test, RII16, NOP, 0, 0), // if (dA != BC) then pc++
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