Added global iterator for behaviors
Imported Behaviors to the engine to allow them to properly clean up their level list. Restrict Behaviors from being new'd in ZScript as they need an owner to function.
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9 changed files with 140 additions and 45 deletions
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@ -991,7 +991,8 @@ void FLevelLocals::Serialize(FSerializer &arc, bool hubload)
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("automap", automap)
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("interpolator", interpolator)
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("frozenstate", frozenstate)
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("visualthinkerhead", VisualThinkerHead);
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("visualthinkerhead", VisualThinkerHead)
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("actorbehaviors", ActorBehaviors);
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// Hub transitions must keep the current total time
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