Added global iterator for behaviors

Imported Behaviors to the engine to allow them to properly clean up their level list. Restrict Behaviors from being new'd in ZScript as they need an owner to function.
This commit is contained in:
Boondorl 2025-01-24 12:15:48 -05:00 committed by Ricardo Luís Vaz Silva
commit 14f7a10ae6
9 changed files with 140 additions and 45 deletions

View file

@ -400,29 +400,41 @@ class DBehaviorIterator : public DObject
{
DECLARE_ABSTRACT_CLASS(DBehaviorIterator, DObject)
size_t _index;
TArray<DObject*> _behaviors;
TArray<DBehavior*> _behaviors;
public:
DBehaviorIterator(const AActor& mobj, FName type)
DBehaviorIterator(const AActor& mobj, PClass* type)
{
TMap<FName, DObject*>::ConstIterator it = { mobj.Behaviors };
TMap<FName, DObject*>::ConstPair* pair = nullptr;
TMap<FName, DBehavior*>::ConstIterator it = { mobj.Behaviors };
TMap<FName, DBehavior*>::ConstPair* pair = nullptr;
while (it.NextPair(pair))
{
auto b = pair->Value;
if (b == nullptr || (b->ObjectFlags & OF_EuthanizeMe))
continue;
if (type == NAME_None || b->IsKindOf(type))
if (type == nullptr || b->IsKindOf(type))
_behaviors.Push(b);
}
Reinit();
}
// TODO: List for all behaviors
DBehaviorIterator(const FLevelLocals& level, PClass* type)
{
for (auto& b : level.ActorBehaviors)
{
if (b == nullptr || (b->ObjectFlags & OF_EuthanizeMe))
continue;
DObject* Next()
if (type == nullptr || b->IsKindOf(type))
_behaviors.Push(b);
}
Reinit();
}
DBehavior* Next()
{
if (_index >= _behaviors.Size())
return nullptr;
@ -443,18 +455,30 @@ IMPLEMENT_CLASS(DBehaviorIterator, true, false);
static DBehaviorIterator* CreateBehaviorItFromActor(AActor* mobj, PClass* type)
{
return Create<DBehaviorIterator>(*mobj, type == nullptr ? NAME_None : type->TypeName);
return Create<DBehaviorIterator>(*mobj, type);
}
DEFINE_ACTION_FUNCTION_NATIVE(DBehaviorIterator, CreateFrom, CreateBehaviorItFromActor)
{
PARAM_PROLOGUE;
PARAM_OBJECT_NOT_NULL(mobj, AActor);
PARAM_CLASS(type, DObject);
PARAM_CLASS(type, DBehavior);
ACTION_RETURN_OBJECT(CreateBehaviorItFromActor(mobj, type));
}
static DObject* NextBehavior(DBehaviorIterator* self)
static DBehaviorIterator* CreateBehaviorIt(PClass* type)
{
return Create<DBehaviorIterator>(*primaryLevel, type);
}
DEFINE_ACTION_FUNCTION_NATIVE(DBehaviorIterator, Create, CreateBehaviorIt)
{
PARAM_PROLOGUE;
PARAM_CLASS(type, DBehavior);
ACTION_RETURN_OBJECT(CreateBehaviorIt(type));
}
static DBehavior* NextBehavior(DBehaviorIterator* self)
{
return self->Next();
}