Added global iterator for behaviors
Imported Behaviors to the engine to allow them to properly clean up their level list. Restrict Behaviors from being new'd in ZScript as they need an owner to function.
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parent
e27bf38165
commit
14f7a10ae6
9 changed files with 140 additions and 45 deletions
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@ -226,15 +226,15 @@ FSerializer& FDoomSerializer::StatePointer(const char* key, void* ptraddr, bool
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}
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FSerializer& Serialize(FSerializer& arc, const char* key, TMap<FName, DObject*>& value, TMap<FName, DObject*>* def)
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FSerializer& Serialize(FSerializer& arc, const char* key, TMap<FName, DBehavior*>& value, TMap<FName, DBehavior*>* def)
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{
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if (!arc.BeginObject(key))
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return arc;
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if (arc.isWriting())
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{
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TMap<FName, DObject*>::Iterator it = { value };
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TMap<FName, DObject*>::Pair* pair = nullptr;
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TMap<FName, DBehavior*>::Iterator it = { value };
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TMap<FName, DBehavior*>::Pair* pair = nullptr;
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while (it.NextPair(pair))
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arc(pair->Key.GetChars(), pair->Value);
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}
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@ -243,7 +243,7 @@ FSerializer& Serialize(FSerializer& arc, const char* key, TMap<FName, DObject*>&
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const char* k = nullptr;
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while ((k = arc.GetKey()) != nullptr)
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{
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DObject* obj = nullptr;
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DBehavior* obj = nullptr;
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arc(k, obj);
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value[k] = obj;
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}
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