- Made AActor's xscale and yscale properties full precision fixed point
so now larger scales than 4 can be done. SVN r381 (trunk)
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24 changed files with 71 additions and 63 deletions
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@ -663,7 +663,7 @@ void D_ReadUserInfoStrings (int i, BYTE **stream, bool update)
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GetDefaultByType (players[i].cls)->SpawnState->sprite.index)
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{ // Only change the sprite if the player is using a standard one
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players[i].mo->sprite = skins[info->skin].sprite;
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players[i].mo->xscale = players[i].mo->yscale = skins[info->skin].scale;
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players[i].mo->scaleX = players[i].mo->scaleY = skins[info->skin].Scale;
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}
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}
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// Rebuild translation in case the new skin uses a different range
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