- Made AActor's xscale and yscale properties full precision fixed point
so now larger scales than 4 can be done. SVN r381 (trunk)
This commit is contained in:
parent
f6f15ba764
commit
1502215009
24 changed files with 71 additions and 63 deletions
|
|
@ -81,7 +81,7 @@ DBaseDecal::DBaseDecal (int statnum, fixed_t z)
|
|||
|
||||
DBaseDecal::DBaseDecal (const AActor *basis)
|
||||
: DThinker(STAT_DECAL),
|
||||
WallNext(0), WallPrev(0), LeftDistance(0), Z(basis->z), ScaleX(basis->xscale<<10), ScaleY(basis->yscale<<10),
|
||||
WallNext(0), WallPrev(0), LeftDistance(0), Z(basis->z), ScaleX(basis->scaleX), ScaleY(basis->scaleY),
|
||||
Alpha(basis->alpha), AlphaColor(basis->alphacolor), Translation(basis->Translation), PicNum(basis->picnum),
|
||||
RenderFlags(basis->renderflags), RenderStyle(basis->RenderStyle)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue