- Made AActor's xscale and yscale properties full precision fixed point

so now larger scales than 4 can be done.


SVN r381 (trunk)
This commit is contained in:
Christoph Oelckers 2006-11-14 16:54:02 +00:00
commit 1502215009
24 changed files with 71 additions and 63 deletions

View file

@ -193,8 +193,8 @@ static void ApplyActorDefault (int defnum, const char *datastr, int dataint)
}
break;
case ADEF_XScale: actor->xscale = dataint; break;
case ADEF_YScale: actor->yscale = dataint; break;
case ADEF_XScale: actor->scaleX = dataint; break;
case ADEF_YScale: actor->scaleY = dataint; break;
case ADEF_SpawnHealth: actor->health = dataint; break;
case ADEF_ReactionTime: actor->reactiontime = dataint; break;
case ADEF_PainChance: actor->PainChance = dataint; break;