- Made AActor's xscale and yscale properties full precision fixed point
so now larger scales than 4 can be done. SVN r381 (trunk)
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24 changed files with 71 additions and 63 deletions
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@ -193,8 +193,8 @@ static void ApplyActorDefault (int defnum, const char *datastr, int dataint)
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}
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break;
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case ADEF_XScale: actor->xscale = dataint; break;
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case ADEF_YScale: actor->yscale = dataint; break;
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case ADEF_XScale: actor->scaleX = dataint; break;
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case ADEF_YScale: actor->scaleY = dataint; break;
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case ADEF_SpawnHealth: actor->health = dataint; break;
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case ADEF_ReactionTime: actor->reactiontime = dataint; break;
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case ADEF_PainChance: actor->PainChance = dataint; break;
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