- Made AActor's xscale and yscale properties full precision fixed point
so now larger scales than 4 can be done. SVN r381 (trunk)
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24 changed files with 71 additions and 63 deletions
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@ -785,8 +785,8 @@ void ACustomSprite::BeginPlay ()
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{
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Super::BeginPlay ();
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picnum = args[0] + args[1]*256;
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xscale = args[2] - 1;
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yscale = args[3] - 1;
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scaleX = args[2] * (FRACUNIT/64);
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scaleY = args[3] * (FRACUNIT/64);
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if (args[4] & 2)
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{
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