- Made AActor's xscale and yscale properties full precision fixed point

so now larger scales than 4 can be done.


SVN r381 (trunk)
This commit is contained in:
Christoph Oelckers 2006-11-14 16:54:02 +00:00
commit 1502215009
24 changed files with 71 additions and 63 deletions

View file

@ -1352,7 +1352,7 @@ void InstallStates(FActorInfo *info, AActor *defaults)
static void MakeStateList(const FStateLabels *list, TArray<FStateDefine> &dest)
{
dest.Clear();
for(int i=0;i<list->NumLabels;i++)
if (list != NULL) for(int i=0;i<list->NumLabels;i++)
{
FStateDefine def;
@ -2778,7 +2778,7 @@ static void ActorMass (AActor *defaults, Baggage &bag)
static void ActorXScale (AActor *defaults, Baggage &bag)
{
SC_MustGetFloat();
defaults->xscale=BYTE(sc_Float*64-1);
defaults->scaleY = FLOAT2FIXED(sc_Float);
}
//==========================================================================
@ -2787,7 +2787,7 @@ static void ActorXScale (AActor *defaults, Baggage &bag)
static void ActorYScale (AActor *defaults, Baggage &bag)
{
SC_MustGetFloat();
defaults->yscale=BYTE(sc_Float*64-1);
defaults->scaleY = FLOAT2FIXED(sc_Float);
}
//==========================================================================
@ -2796,7 +2796,7 @@ static void ActorYScale (AActor *defaults, Baggage &bag)
static void ActorScale (AActor *defaults, Baggage &bag)
{
SC_MustGetFloat();
defaults->xscale=defaults->yscale=BYTE(sc_Float*64-1);
defaults->scaleX= defaults->scaleY = FLOAT2FIXED(sc_Float);
}
//==========================================================================