Added ShadowAimFactor and ShadowPenaltyFactor.
These properties allow to specify how much an actors' aim is degraded when shooting at a shadow actor. And how much the shadow actor itself affects the shooters' aim, respectively.
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5 changed files with 54 additions and 30 deletions
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@ -2109,6 +2109,8 @@ DEFINE_FIELD_NAMED(AActor, ViewAngles.Yaw, viewangle)
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DEFINE_FIELD_NAMED(AActor, ViewAngles.Pitch, viewpitch)
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DEFINE_FIELD_NAMED(AActor, ViewAngles.Roll, viewroll)
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DEFINE_FIELD(AActor, LightLevel)
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DEFINE_FIELD(AActor, ShadowAimFactor)
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DEFINE_FIELD(AActor, ShadowPenaltyFactor)
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DEFINE_FIELD_X(FCheckPosition, FCheckPosition, thing);
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DEFINE_FIELD_X(FCheckPosition, FCheckPosition, pos);
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