Remove OpenGL and OpenGL ES backends
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38a1a8d5cb
commit
151b60c436
110 changed files with 104 additions and 25468 deletions
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@ -93,40 +93,6 @@ CUSTOM_CVAR(Int, vid_maxfps, 200, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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}
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}
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CUSTOM_CVAR(Int, vid_preferbackend, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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// [SP] This may seem pointless - but I don't want to implement live switching just
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// yet - I'm pretty sure it's going to require a lot of reinits and destructions to
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// do it right without memory leaks
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switch(self)
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{
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#ifdef HAVE_GLES2
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case 3:
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case 2:
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Printf("Selecting OpenGLES 2.0 backend...\n");
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break;
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#endif
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#ifdef HAVE_VULKAN
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case 1:
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Printf("Selecting Vulkan backend...\n");
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break;
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#endif
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default:
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Printf("Selecting OpenGL backend...\n");
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}
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Printf("Changing the video backend requires a restart for " GAMENAME ".\n");
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}
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int V_GetBackend()
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{
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int v = vid_preferbackend;
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if (v == 3) v = 2;
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else if (v < 0 || v > 3) v = 0;
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return v;
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}
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CUSTOM_CVAR(Int, uiscale, 0, CVAR_ARCHIVE | CVAR_NOINITCALL)
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{
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