- Fixed: G_DoPlayDemo did not free the demobuffer or the CVAR backups when it

failed to start the demo.
- Added a MF5_BRIGHT flag to always render an actor fullbright.
- Fixed: Calling Door_Animated with a non-zero tag created a new thinker
  for each two-sided line of the sector.
- Added Karate Chris's submission for making 'spray' a cheat.
- Added CO2's default parameter additions for several Doom code pointers
  submission.
- Added CO2's A_RemoveMaster/A_RemoveChildren submission.
- Added Blzut3's SBARINFO replacement for the Doom statusbar.
- Fixed: SBarInfo still displayed the wrong bar for height 0
- Added A_KillSiblings and A_DamageSiblings code pointers.
- added MaxAbsorb and MaxFullAbsorb properties for Armor.


SVN r1304 (trunk)
This commit is contained in:
Christoph Oelckers 2008-12-06 10:22:37 +00:00
commit 153a2a4c2c
26 changed files with 367 additions and 1019 deletions

View file

@ -138,6 +138,7 @@ EXTERN_CVAR (Float, m_pitch)
EXTERN_CVAR (Float, m_yaw)
EXTERN_CVAR (Bool, invertmouse)
EXTERN_CVAR (Bool, lookstrafe)
EXTERN_CVAR (Int, screenblocks)
extern gameinfo_t SharewareGameInfo;
extern gameinfo_t RegisteredGameInfo;
@ -636,13 +637,13 @@ void D_Display ()
R_RefreshViewBorder ();
}
if (hud_althud && viewheight == SCREENHEIGHT)
if (hud_althud && viewheight == SCREENHEIGHT && screenblocks > 10)
{
if (DrawFSHUD || automapactive) DrawHUD();
StatusBar->DrawTopStuff (HUD_None);
}
else
if (viewheight == SCREENHEIGHT && viewactive)
if (viewheight == SCREENHEIGHT && viewactive && screenblocks > 10)
{
StatusBar->Draw (DrawFSHUD ? HUD_Fullscreen : HUD_None);
StatusBar->DrawTopStuff (DrawFSHUD ? HUD_Fullscreen : HUD_None);