- Fixed: G_DoPlayDemo did not free the demobuffer or the CVAR backups when it

failed to start the demo.
- Added a MF5_BRIGHT flag to always render an actor fullbright.
- Fixed: Calling Door_Animated with a non-zero tag created a new thinker
  for each two-sided line of the sector.
- Added Karate Chris's submission for making 'spray' a cheat.
- Added CO2's default parameter additions for several Doom code pointers
  submission.
- Added CO2's A_RemoveMaster/A_RemoveChildren submission.
- Added Blzut3's SBARINFO replacement for the Doom statusbar.
- Fixed: SBarInfo still displayed the wrong bar for height 0
- Added A_KillSiblings and A_DamageSiblings code pointers.
- added MaxAbsorb and MaxFullAbsorb properties for Armor.


SVN r1304 (trunk)
This commit is contained in:
Christoph Oelckers 2008-12-06 10:22:37 +00:00
commit 153a2a4c2c
26 changed files with 367 additions and 1019 deletions

View file

@ -1727,15 +1727,12 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
{
StatusBar = new DBaseStatusBar (0);
}
else if (SBarInfoScript != NULL)
else if (SBarInfoScript[SCRIPT_CUSTOM] != NULL)
{
int cstype = SBarInfoScript->GetGameType();
int cstype = SBarInfoScript[SCRIPT_CUSTOM]->GetGameType();
if(cstype & GAME_DoomChex) //Did the user specify a "base"
{
StatusBar = CreateDoomStatusBar ();
}
else if(cstype == GAME_Heretic)
//Did the user specify a "base"
if(cstype == GAME_Heretic)
{
StatusBar = CreateHereticStatusBar();
}
@ -1747,16 +1744,20 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
{
StatusBar = CreateStrifeStatusBar();
}
else //Use the default, empty or custom.
else if(cstype == GAME_Any) //Use the default, empty or custom.
{
StatusBar = CreateCustomStatusBar();
StatusBar = CreateCustomStatusBar(SCRIPT_CUSTOM);
}
else
{
StatusBar = CreateCustomStatusBar(GETSBARINFOSCRIPT(gameinfo.gametype));
}
}
if (StatusBar == NULL)
{
if (gameinfo.gametype & GAME_DoomChex)
{
StatusBar = CreateDoomStatusBar ();
StatusBar = CreateCustomStatusBar (GETSBARINFOSCRIPT(gameinfo.gametype));
}
else if (gameinfo.gametype == GAME_Heretic)
{
@ -1780,7 +1781,7 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
StatusBar->NewGame ();
setsizeneeded = true;
if (gameinfo.gametype == GAME_Strife || (SBarInfoScript != NULL && SBarInfoScript->GetGameType() == GAME_Strife))
if (gameinfo.gametype == GAME_Strife || (SBarInfoScript != NULL && SBarInfoScript[SCRIPT_CUSTOM]->GetGameType() == GAME_Strife))
{
// Set the initial quest log text for Strife.
for (i = 0; i < MAXPLAYERS; ++i)