- Fixed: G_DoPlayDemo did not free the demobuffer or the CVAR backups when it

failed to start the demo.
- Added a MF5_BRIGHT flag to always render an actor fullbright.
- Fixed: Calling Door_Animated with a non-zero tag created a new thinker
  for each two-sided line of the sector.
- Added Karate Chris's submission for making 'spray' a cheat.
- Added CO2's default parameter additions for several Doom code pointers
  submission.
- Added CO2's A_RemoveMaster/A_RemoveChildren submission.
- Added Blzut3's SBARINFO replacement for the Doom statusbar.
- Fixed: SBarInfo still displayed the wrong bar for height 0
- Added A_KillSiblings and A_DamageSiblings code pointers.
- added MaxAbsorb and MaxFullAbsorb properties for Armor.


SVN r1304 (trunk)
This commit is contained in:
Christoph Oelckers 2008-12-06 10:22:37 +00:00
commit 153a2a4c2c
26 changed files with 367 additions and 1019 deletions

View file

@ -334,7 +334,10 @@ public:
virtual bool HandlePickup (AInventory *item);
virtual void AbsorbDamage (int damage, FName damageType, int &newdamage);
int AbsorbCount;
fixed_t SavePercent;
int MaxAbsorb;
int MaxFullAbsorb;
int BonusCount;
};
@ -348,6 +351,8 @@ public:
virtual bool Use (bool pickup);
fixed_t SavePercent;
int MaxAbsorb;
int MaxFullAbsorb;
int SaveAmount;
};
@ -362,6 +367,8 @@ public:
fixed_t SavePercent; // The default, for when you don't already have armor
int MaxSaveAmount;
int MaxAbsorb;
int MaxFullAbsorb;
int SaveAmount;
int BonusCount;
int BonusMax;