- Fixed: G_DoPlayDemo did not free the demobuffer or the CVAR backups when it
failed to start the demo. - Added a MF5_BRIGHT flag to always render an actor fullbright. - Fixed: Calling Door_Animated with a non-zero tag created a new thinker for each two-sided line of the sector. - Added Karate Chris's submission for making 'spray' a cheat. - Added CO2's default parameter additions for several Doom code pointers submission. - Added CO2's A_RemoveMaster/A_RemoveChildren submission. - Added Blzut3's SBARINFO replacement for the Doom statusbar. - Fixed: SBarInfo still displayed the wrong bar for height 0 - Added A_KillSiblings and A_DamageSiblings code pointers. - added MaxAbsorb and MaxFullAbsorb properties for Armor. SVN r1304 (trunk)
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26 changed files with 367 additions and 1019 deletions
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@ -334,7 +334,10 @@ public:
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virtual bool HandlePickup (AInventory *item);
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virtual void AbsorbDamage (int damage, FName damageType, int &newdamage);
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int AbsorbCount;
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fixed_t SavePercent;
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int MaxAbsorb;
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int MaxFullAbsorb;
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int BonusCount;
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};
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@ -348,6 +351,8 @@ public:
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virtual bool Use (bool pickup);
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fixed_t SavePercent;
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int MaxAbsorb;
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int MaxFullAbsorb;
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int SaveAmount;
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};
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@ -362,6 +367,8 @@ public:
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fixed_t SavePercent; // The default, for when you don't already have armor
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int MaxSaveAmount;
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int MaxAbsorb;
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int MaxFullAbsorb;
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int SaveAmount;
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int BonusCount;
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int BonusMax;
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