- Fixed: G_DoPlayDemo did not free the demobuffer or the CVAR backups when it
failed to start the demo. - Added a MF5_BRIGHT flag to always render an actor fullbright. - Fixed: Calling Door_Animated with a non-zero tag created a new thinker for each two-sided line of the sector. - Added Karate Chris's submission for making 'spray' a cheat. - Added CO2's default parameter additions for several Doom code pointers submission. - Added CO2's A_RemoveMaster/A_RemoveChildren submission. - Added Blzut3's SBARINFO replacement for the Doom statusbar. - Fixed: SBarInfo still displayed the wrong bar for height 0 - Added A_KillSiblings and A_DamageSiblings code pointers. - added MaxAbsorb and MaxFullAbsorb properties for Armor. SVN r1304 (trunk)
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@ -139,6 +139,7 @@ bool P_Thing_Projectile (int tid, AActor *source, int type, const char * type_na
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bool P_MoveThing(AActor *source, fixed_t x, fixed_t y, fixed_t z, bool fog);
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bool P_Thing_Move (int tid, AActor *source, int mapspot, bool fog);
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int P_Thing_Damage (int tid, AActor *whofor0, int amount, FName type);
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void P_RemoveThing(AActor * actor);
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//
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// P_ENEMY
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