- make better use of the damageinterval value for Strife's delayed damage.
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parent
990323fb26
commit
154e106315
3 changed files with 10 additions and 6 deletions
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@ -453,14 +453,15 @@ void P_PlayerInSpecialSector (player_t *player, sector_t * sector)
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}
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if (sector->Flags & SECF_ENDGODMODE) player->cheats &= ~CF_GODMODE;
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if (level.time % sector->damageinterval == 0 && (ironfeet == NULL || pr_playerinspecialsector() < sector->leakydamage))
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if ((ironfeet == NULL || pr_playerinspecialsector() < sector->leakydamage))
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{
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if (sector->Flags & SECF_HAZARD)
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{
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player->hazardcount += sector->damageamount;
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player->hazardtype = sector->damagetype;
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player->hazardinterval = sector->damageinterval;
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}
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else
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else if (level.time % sector->damageinterval == 0)
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{
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P_DamageMobj(player->mo, NULL, NULL, sector->damageamount, sector->damagetype);
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if ((sector->Flags & SECF_ENDLEVEL) && player->health <= 10 && (!deathmatch || !(dmflags & DF_NO_EXIT)))
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@ -1232,7 +1233,7 @@ void P_InitSectorSpecial(sector_t *sector, int special, bool nothinkers)
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break;
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case sDamage_Hellslime:
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P_SetupSectorDamage(sector, 2, 1, 0, NAME_Slime, SECF_HAZARD);
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P_SetupSectorDamage(sector, 2, 32, 0, NAME_Slime, SECF_HAZARD);
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break;
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case Damage_InstantDeath:
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@ -1241,7 +1242,7 @@ void P_InitSectorSpecial(sector_t *sector, int special, bool nothinkers)
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break;
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case sDamage_SuperHellslime:
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P_SetupSectorDamage(sector, 4, 1, 0, NAME_Slime, SECF_HAZARD);
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P_SetupSectorDamage(sector, 4, 32, 0, NAME_Slime, SECF_HAZARD);
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break;
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case Sector_Hidden:
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