Add HITOWNER flag, when set, allows a projectile to collide with its shooter.

This commit is contained in:
Mari the Deer 2018-08-17 19:03:50 +02:00 committed by Christoph Oelckers
commit 155afebb65
3 changed files with 4 additions and 2 deletions

View file

@ -318,6 +318,7 @@ static FFlagDef ActorFlagDefs[]=
DEFINE_FLAG(MF8, FRIGHTENING, AActor, flags8),
DEFINE_FLAG(MF8, BLOCKASPLAYER, AActor, flags8),
DEFINE_FLAG(MF8, DONTFACETALKER, AActor, flags8),
DEFINE_FLAG(MF8, HITOWNER, AActor, flags8),
// Effect flags
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),