Add HITOWNER flag, when set, allows a projectile to collide with its shooter.
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3 changed files with 4 additions and 2 deletions
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@ -318,6 +318,7 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(MF8, FRIGHTENING, AActor, flags8),
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DEFINE_FLAG(MF8, BLOCKASPLAYER, AActor, flags8),
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DEFINE_FLAG(MF8, DONTFACETALKER, AActor, flags8),
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DEFINE_FLAG(MF8, HITOWNER, AActor, flags8),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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