- Added a StartConversation special that allows automatic activation of Strife
dialogs. - Added Thing_Raise special that allows Arch-Vile like resurrections from scripts or DECORATE states. - Added a RadiusDamageFactor property for actors. This replaces the hard coded factor of 0.25 for Hexen's players. - Added new SpawnProjectile function to ACS. It's the same as Thing_Projectile2 but the projectile is specified by name, not spawn ID. - Added MAPINFO option to set the compatibility flags. If this is done these explicit settings will take precedence over the compatflags CVAR. SVN r164 (trunk)
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32 changed files with 473 additions and 261 deletions
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@ -372,7 +372,14 @@ CVAR (Flag, sv_barrelrespawn, dmflags2, DF2_BARRELS_RESPAWN);
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//
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//==========================================================================
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CVAR (Int, compatflags, 0, CVAR_ARCHIVE|CVAR_SERVERINFO);
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int i_compatflags; // internal compatflags composed from the compatflags CVAR and MAPINFO settings
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CUSTOM_CVAR (Int, compatflags, 0, CVAR_ARCHIVE|CVAR_SERVERINFO)
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{
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if (level.info == NULL) i_compatflags = self;
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else i_compatflags = (self & ~level.info->compatmask) | (level.info->compatflags & level.info->compatmask);
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}
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CVAR (Flag, compat_shortTex, compatflags, COMPATF_SHORTTEX);
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CVAR (Flag, compat_stairs, compatflags, COMPATF_STAIRINDEX);
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CVAR (Flag, compat_limitpain, compatflags, COMPATF_LIMITPAIN);
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