- Added a StartConversation special that allows automatic activation of Strife

dialogs.
- Added Thing_Raise special that allows Arch-Vile like resurrections from scripts
  or DECORATE states.
- Added a RadiusDamageFactor property for actors. This replaces the hard coded
  factor of 0.25 for Hexen's players.
- Added new SpawnProjectile function to ACS. It's the same as Thing_Projectile2
  but the projectile is specified by name, not spawn ID.
- Added MAPINFO option to set the compatibility flags. If this is done these
  explicit settings will take precedence over the compatflags CVAR.

SVN r164 (trunk)
This commit is contained in:
Christoph Oelckers 2006-06-03 12:30:11 +00:00
commit 15681d0588
32 changed files with 473 additions and 261 deletions

View file

@ -216,6 +216,7 @@ static void ApplyActorDefault (int defnum, const char *datastr, int dataint)
case ADEF_MaxStepHeight: actor->MaxStepHeight = dataint; break;
case ADEF_BounceFactor: actor->bouncefactor = dataint; break;
case ADEF_BounceCount: actor->bouncecount = dataint; break;
case ADEF_RDFactor: sgClass->Meta.SetMetaFixed (AMETA_RDFactor, dataint); break;
case ADEF_SpawnState: actor->SpawnState = datastate; break;
case ADEF_SeeState: actor->SeeState = datastate; break;
@ -273,7 +274,7 @@ static void ApplyActorDefault (int defnum, const char *datastr, int dataint)
case ADEF_Ammo_BackpackAmount: ammo->BackpackAmount = dataint; break;
case ADEF_Ammo_BackpackMaxAmount:ammo->BackpackMaxAmount = dataint; break;
case ADEF_Ammo_DropAmount: sgClass->Meta.SetMetaInt (AIMETA_DropAmount, dataint);
case ADEF_Ammo_DropAmount: sgClass->Meta.SetMetaInt (AIMETA_DropAmount, dataint); break;
case ADEF_Weapon_Flags: weapon->WeaponFlags = dataint; break;
case ADEF_Weapon_FlagsSet: weapon->WeaponFlags |= dataint; break;