- Added a StartConversation special that allows automatic activation of Strife

dialogs.
- Added Thing_Raise special that allows Arch-Vile like resurrections from scripts
  or DECORATE states.
- Added a RadiusDamageFactor property for actors. This replaces the hard coded
  factor of 0.25 for Hexen's players.
- Added new SpawnProjectile function to ACS. It's the same as Thing_Projectile2
  but the projectile is specified by name, not spawn ID.
- Added MAPINFO option to set the compatibility flags. If this is done these
  explicit settings will take precedence over the compatflags CVAR.

SVN r164 (trunk)
This commit is contained in:
Christoph Oelckers 2006-06-03 12:30:11 +00:00
commit 15681d0588
32 changed files with 473 additions and 261 deletions

View file

@ -775,7 +775,7 @@ void P_NewChaseDir(AActor * actor)
if (actor->floorz - actor->dropoffz > actor->MaxDropOffHeight &&
actor->z <= actor->floorz && !(actor->flags & MF_DROPOFF) &&
!(actor->flags2 & MF2_ONMOBJ) &&
!(actor->flags & MF_FLOAT) && !(compatflags & COMPATF_DROPOFF))
!(actor->flags & MF_FLOAT) && !(i_compatflags & COMPATF_DROPOFF))
{
a.thing = actor;
a.deltax = a.deltay = 0;
@ -1537,7 +1537,7 @@ void A_Look (AActor *actor)
}
else
{
targ = (compatflags & COMPATF_SOUNDTARGET)? actor->Sector->SoundTarget : actor->LastHeard;
targ = (i_compatflags & COMPATF_SOUNDTARGET)? actor->Sector->SoundTarget : actor->LastHeard;
// [RH] If the soundtarget is dead, don't chase it
if (targ != NULL && targ->health <= 0)
@ -2195,7 +2195,7 @@ AInventory *P_DropItem (AActor *source, const PClass *type, int special, int cha
fixed_t spawnz;
spawnz = source->z;
if (!(compatflags & COMPATF_NOTOSSDROPS))
if (!(i_compatflags & COMPATF_NOTOSSDROPS))
{
int style = sv_dropstyle;
if (style==0) style= (gameinfo.gametype == GAME_Strife)? 2:1;
@ -2235,7 +2235,7 @@ AInventory *P_DropItem (AActor *source, const PClass *type, int special, int cha
return NULL;
}
}
if (!(compatflags & COMPATF_NOTOSSDROPS))
if (!(i_compatflags & COMPATF_NOTOSSDROPS))
{
P_TossItem (mo);
}