- Added a StartConversation special that allows automatic activation of Strife

dialogs.
- Added Thing_Raise special that allows Arch-Vile like resurrections from scripts
  or DECORATE states.
- Added a RadiusDamageFactor property for actors. This replaces the hard coded
  factor of 0.25 for Hexen's players.
- Added new SpawnProjectile function to ACS. It's the same as Thing_Projectile2
  but the projectile is specified by name, not spawn ID.
- Added MAPINFO option to set the compatibility flags. If this is done these
  explicit settings will take precedence over the compatflags CVAR.

SVN r164 (trunk)
This commit is contained in:
Christoph Oelckers 2006-06-03 12:30:11 +00:00
commit 15681d0588
32 changed files with 473 additions and 261 deletions

View file

@ -698,7 +698,7 @@ bool EV_BuildStairs (int tag, DFloor::EStair type, line_t *line,
persteptime = FixedDiv (stairsize, speed) >> FRACBITS;
int (* FindSector) (int tag, int start) =
(compatflags & COMPATF_STAIRINDEX)? P_FindSectorFromTagLinear : P_FindSectorFromTag;
(i_compatflags & COMPATF_STAIRINDEX)? P_FindSectorFromTagLinear : P_FindSectorFromTag;
// check if a manual trigger, if so do just the sector on the backside
if (tag == 0)
@ -862,7 +862,7 @@ manual_stair:
{
return rtn;
}
if (!(compatflags & COMPATF_STAIRINDEX))
if (!(i_compatflags & COMPATF_STAIRINDEX))
{
secnum = osecnum; //jff 3/4/98 restore loop index
}