- Added a StartConversation special that allows automatic activation of Strife
dialogs. - Added Thing_Raise special that allows Arch-Vile like resurrections from scripts or DECORATE states. - Added a RadiusDamageFactor property for actors. This replaces the hard coded factor of 0.25 for Hexen's players. - Added new SpawnProjectile function to ACS. It's the same as Thing_Projectile2 but the projectile is specified by name, not spawn ID. - Added MAPINFO option to set the compatibility flags. If this is done these explicit settings will take precedence over the compatflags CVAR. SVN r164 (trunk)
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32 changed files with 473 additions and 261 deletions
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@ -698,7 +698,7 @@ bool EV_BuildStairs (int tag, DFloor::EStair type, line_t *line,
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persteptime = FixedDiv (stairsize, speed) >> FRACBITS;
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int (* FindSector) (int tag, int start) =
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(compatflags & COMPATF_STAIRINDEX)? P_FindSectorFromTagLinear : P_FindSectorFromTag;
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(i_compatflags & COMPATF_STAIRINDEX)? P_FindSectorFromTagLinear : P_FindSectorFromTag;
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// check if a manual trigger, if so do just the sector on the backside
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if (tag == 0)
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@ -862,7 +862,7 @@ manual_stair:
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{
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return rtn;
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}
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if (!(compatflags & COMPATF_STAIRINDEX))
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if (!(i_compatflags & COMPATF_STAIRINDEX))
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{
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secnum = osecnum; //jff 3/4/98 restore loop index
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}
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