- Added a StartConversation special that allows automatic activation of Strife
dialogs. - Added Thing_Raise special that allows Arch-Vile like resurrections from scripts or DECORATE states. - Added a RadiusDamageFactor property for actors. This replaces the hard coded factor of 0.25 for Hexen's players. - Added new SpawnProjectile function to ACS. It's the same as Thing_Projectile2 but the projectile is specified by name, not spawn ID. - Added MAPINFO option to set the compatibility flags. If this is done these explicit settings will take precedence over the compatflags CVAR. SVN r164 (trunk)
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32 changed files with 473 additions and 261 deletions
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@ -451,7 +451,7 @@ fixed_t sector_t::FindHighestCeilingSurrounding (vertex_t **v) const
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static inline void CheckShortestTex (int texnum, fixed_t &minsize)
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{
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if (texnum > 0 || (texnum == 0 && (compatflags & COMPATF_SHORTTEX)))
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if (texnum > 0 || (texnum == 0 && (i_compatflags & COMPATF_SHORTTEX)))
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{
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FTexture *tex = TexMan[texnum];
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int yscale = tex->ScaleY ? tex->ScaleY : 8;
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