- Added a StartConversation special that allows automatic activation of Strife

dialogs.
- Added Thing_Raise special that allows Arch-Vile like resurrections from scripts
  or DECORATE states.
- Added a RadiusDamageFactor property for actors. This replaces the hard coded
  factor of 0.25 for Hexen's players.
- Added new SpawnProjectile function to ACS. It's the same as Thing_Projectile2
  but the projectile is specified by name, not spawn ID.
- Added MAPINFO option to set the compatibility flags. If this is done these
  explicit settings will take precedence over the compatflags CVAR.

SVN r164 (trunk)
This commit is contained in:
Christoph Oelckers 2006-06-03 12:30:11 +00:00
commit 15681d0588
32 changed files with 473 additions and 261 deletions

View file

@ -451,7 +451,7 @@ fixed_t sector_t::FindHighestCeilingSurrounding (vertex_t **v) const
static inline void CheckShortestTex (int texnum, fixed_t &minsize)
{
if (texnum > 0 || (texnum == 0 && (compatflags & COMPATF_SHORTTEX)))
if (texnum > 0 || (texnum == 0 && (i_compatflags & COMPATF_SHORTTEX)))
{
FTexture *tex = TexMan[texnum];
int yscale = tex->ScaleY ? tex->ScaleY : 8;