- Added a StartConversation special that allows automatic activation of Strife
dialogs. - Added Thing_Raise special that allows Arch-Vile like resurrections from scripts or DECORATE states. - Added a RadiusDamageFactor property for actors. This replaces the hard coded factor of 0.25 for Hexen's players. - Added new SpawnProjectile function to ACS. It's the same as Thing_Projectile2 but the projectile is specified by name, not spawn ID. - Added MAPINFO option to set the compatibility flags. If this is done these explicit settings will take precedence over the compatflags CVAR. SVN r164 (trunk)
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parent
4325fb8993
commit
15681d0588
32 changed files with 473 additions and 261 deletions
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@ -150,7 +150,7 @@ bool P_Thing_Move (int tid, int mapspot, bool fog)
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return false;
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}
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bool P_Thing_Projectile (int tid, int type, angle_t angle,
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bool P_Thing_Projectile (int tid, int type, const char * type_name, angle_t angle,
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fixed_t speed, fixed_t vspeed, int dest, AActor *forcedest, int gravity, int newtid,
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bool leadTarget)
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{
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@ -161,11 +161,19 @@ bool P_Thing_Projectile (int tid, int type, angle_t angle,
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float fspeed = float(speed);
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int defflags3;
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if (type >= MAX_SPAWNABLES)
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return false;
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if (type_name == NULL)
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{
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if (type >= MAX_SPAWNABLES)
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return false;
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if ((kind = SpawnableThings[type]) == NULL)
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return false;
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if ((kind = SpawnableThings[type]) == NULL)
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return false;
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}
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else
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{
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if ((kind = PClass::FindClass(type_name)) == NULL)
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return false;
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}
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defflags3 = GetDefaultByType (kind)->flags3;
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if ((defflags3 & MF3_ISMONSTER) && (dmflags & DF_NO_MONSTERS))
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