- Added a StartConversation special that allows automatic activation of Strife
dialogs. - Added Thing_Raise special that allows Arch-Vile like resurrections from scripts or DECORATE states. - Added a RadiusDamageFactor property for actors. This replaces the hard coded factor of 0.25 for Hexen's players. - Added new SpawnProjectile function to ACS. It's the same as Thing_Projectile2 but the projectile is specified by name, not spawn ID. - Added MAPINFO option to set the compatibility flags. If this is done these explicit settings will take precedence over the compatflags CVAR. SVN r164 (trunk)
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@ -171,7 +171,7 @@ static BOOL PTR_TraceIterator (intercept_t *in)
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// For backwards compatibility: Ignore lines with the same sector on both sides.
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// This is the way Doom.exe did it and some WADs (e.g. Alien Vendetta MAP15 needs it.
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if (compatflags & COMPATF_TRACE)
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if (i_compatflags & COMPATF_TRACE)
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{
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return true;
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}
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