- Added a StartConversation special that allows automatic activation of Strife

dialogs.
- Added Thing_Raise special that allows Arch-Vile like resurrections from scripts
  or DECORATE states.
- Added a RadiusDamageFactor property for actors. This replaces the hard coded
  factor of 0.25 for Hexen's players.
- Added new SpawnProjectile function to ACS. It's the same as Thing_Projectile2
  but the projectile is specified by name, not spawn ID.
- Added MAPINFO option to set the compatibility flags. If this is done these
  explicit settings will take precedence over the compatflags CVAR.

SVN r164 (trunk)
This commit is contained in:
Christoph Oelckers 2006-06-03 12:30:11 +00:00
commit 15681d0588
32 changed files with 473 additions and 261 deletions

View file

@ -171,7 +171,7 @@ static BOOL PTR_TraceIterator (intercept_t *in)
// For backwards compatibility: Ignore lines with the same sector on both sides.
// This is the way Doom.exe did it and some WADs (e.g. Alien Vendetta MAP15 needs it.
if (compatflags & COMPATF_TRACE)
if (i_compatflags & COMPATF_TRACE)
{
return true;
}