- Added a StartConversation special that allows automatic activation of Strife
dialogs. - Added Thing_Raise special that allows Arch-Vile like resurrections from scripts or DECORATE states. - Added a RadiusDamageFactor property for actors. This replaces the hard coded factor of 0.25 for Hexen's players. - Added new SpawnProjectile function to ACS. It's the same as Thing_Projectile2 but the projectile is specified by name, not spawn ID. - Added MAPINFO option to set the compatibility flags. If this is done these explicit settings will take precedence over the compatflags CVAR. SVN r164 (trunk)
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32 changed files with 473 additions and 261 deletions
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@ -2954,6 +2954,15 @@ static void ActorFastSpeed (AActor *defaults, Baggage &bag)
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bag.Info->Class->Meta.SetMetaFixed (AMETA_FastSpeed, fixed_t(sc_Float*FRACUNIT));
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}
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//==========================================================================
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//
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//==========================================================================
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static void ActorRadiusDamageFactor (AActor *defaults, Baggage &bag)
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{
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SC_MustGetFloat();
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bag.Info->Class->Meta.SetMetaFixed (AMETA_RDFactor, fixed_t(sc_Float*FRACUNIT));
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}
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//==========================================================================
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//
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//==========================================================================
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@ -3572,6 +3581,7 @@ static const ActorProps props[] =
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{ "projectile", ActorProjectile, RUNTIME_CLASS(AActor) },
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{ "puzzleitem.number", (apf)PuzzleitemNumber, RUNTIME_CLASS(APuzzleItem) },
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{ "radius", ActorRadius, RUNTIME_CLASS(AActor) },
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{ "radiusdamagefactor", ActorRadiusDamageFactor, RUNTIME_CLASS(AActor) },
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{ "raise", ActorRaiseState, RUNTIME_CLASS(AActor) },
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{ "reactiontime", ActorReactionTime, RUNTIME_CLASS(AActor) },
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{ "renderstyle", ActorRenderStyle, RUNTIME_CLASS(AActor) },
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