- Added a StartConversation special that allows automatic activation of Strife

dialogs.
- Added Thing_Raise special that allows Arch-Vile like resurrections from scripts
  or DECORATE states.
- Added a RadiusDamageFactor property for actors. This replaces the hard coded
  factor of 0.25 for Hexen's players.
- Added new SpawnProjectile function to ACS. It's the same as Thing_Projectile2
  but the projectile is specified by name, not spawn ID.
- Added MAPINFO option to set the compatibility flags. If this is done these
  explicit settings will take precedence over the compatflags CVAR.

SVN r164 (trunk)
This commit is contained in:
Christoph Oelckers 2006-06-03 12:30:11 +00:00
commit 15681d0588
32 changed files with 473 additions and 261 deletions

View file

@ -2954,6 +2954,15 @@ static void ActorFastSpeed (AActor *defaults, Baggage &bag)
bag.Info->Class->Meta.SetMetaFixed (AMETA_FastSpeed, fixed_t(sc_Float*FRACUNIT));
}
//==========================================================================
//
//==========================================================================
static void ActorRadiusDamageFactor (AActor *defaults, Baggage &bag)
{
SC_MustGetFloat();
bag.Info->Class->Meta.SetMetaFixed (AMETA_RDFactor, fixed_t(sc_Float*FRACUNIT));
}
//==========================================================================
//
//==========================================================================
@ -3572,6 +3581,7 @@ static const ActorProps props[] =
{ "projectile", ActorProjectile, RUNTIME_CLASS(AActor) },
{ "puzzleitem.number", (apf)PuzzleitemNumber, RUNTIME_CLASS(APuzzleItem) },
{ "radius", ActorRadius, RUNTIME_CLASS(AActor) },
{ "radiusdamagefactor", ActorRadiusDamageFactor, RUNTIME_CLASS(AActor) },
{ "raise", ActorRaiseState, RUNTIME_CLASS(AActor) },
{ "reactiontime", ActorReactionTime, RUNTIME_CLASS(AActor) },
{ "renderstyle", ActorRenderStyle, RUNTIME_CLASS(AActor) },