- added script variable access for native code so that many more classes can be fully exported. Tested with the puzzle items.
This commit is contained in:
parent
179b6e1a39
commit
156f9c488e
12 changed files with 23 additions and 120 deletions
|
|
@ -747,6 +747,8 @@ void cht_Give (player_t *player, const char *name, int amount)
|
|||
|
||||
if (giveall || stricmp (name, "artifacts") == 0)
|
||||
{
|
||||
auto pitype = PClass::FindActor(NAME_PuzzleItem);
|
||||
|
||||
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
|
||||
{
|
||||
type = PClassActor::AllActorClasses[i];
|
||||
|
|
@ -754,7 +756,7 @@ void cht_Give (player_t *player, const char *name, int amount)
|
|||
{
|
||||
AInventory *def = (AInventory*)GetDefaultByType (type);
|
||||
if (def->Icon.isValid() && def->MaxAmount > 1 &&
|
||||
!type->IsDescendantOf (RUNTIME_CLASS(APuzzleItem)) &&
|
||||
!type->IsDescendantOf (pitype) &&
|
||||
!type->IsDescendantOf (RUNTIME_CLASS(APowerup)) &&
|
||||
!type->IsDescendantOf (RUNTIME_CLASS(AArmor)))
|
||||
{
|
||||
|
|
@ -772,10 +774,11 @@ void cht_Give (player_t *player, const char *name, int amount)
|
|||
|
||||
if (giveall || stricmp (name, "puzzlepieces") == 0)
|
||||
{
|
||||
auto pitype = PClass::FindActor(NAME_PuzzleItem);
|
||||
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
|
||||
{
|
||||
type = PClassActor::AllActorClasses[i];
|
||||
if (type->IsDescendantOf (RUNTIME_CLASS(APuzzleItem)))
|
||||
if (type->IsDescendantOf (pitype))
|
||||
{
|
||||
AInventory *def = (AInventory*)GetDefaultByType (type);
|
||||
if (def->Icon.isValid())
|
||||
|
|
@ -954,13 +957,14 @@ void cht_Take (player_t *player, const char *name, int amount)
|
|||
|
||||
if (takeall || stricmp (name, "artifacts") == 0)
|
||||
{
|
||||
auto pitype = PClass::FindActor(NAME_PuzzleItem);
|
||||
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
|
||||
{
|
||||
type = PClassActor::AllActorClasses[i];
|
||||
|
||||
if (type->IsDescendantOf (RUNTIME_CLASS (AInventory)))
|
||||
{
|
||||
if (!type->IsDescendantOf (RUNTIME_CLASS (APuzzleItem)) &&
|
||||
if (!type->IsDescendantOf (pitype) &&
|
||||
!type->IsDescendantOf (RUNTIME_CLASS (APowerup)) &&
|
||||
!type->IsDescendantOf (RUNTIME_CLASS (AArmor)) &&
|
||||
!type->IsDescendantOf (RUNTIME_CLASS (AWeapon)) &&
|
||||
|
|
@ -980,11 +984,12 @@ void cht_Take (player_t *player, const char *name, int amount)
|
|||
|
||||
if (takeall || stricmp (name, "puzzlepieces") == 0)
|
||||
{
|
||||
auto pitype = PClass::FindActor(NAME_PuzzleItem);
|
||||
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
|
||||
{
|
||||
type = PClassActor::AllActorClasses[i];
|
||||
|
||||
if (type->IsDescendantOf (RUNTIME_CLASS (APuzzleItem)))
|
||||
if (type->IsDescendantOf (pitype))
|
||||
{
|
||||
AActor *puzzlepiece = player->mo->FindInventory(static_cast<PClassActor *>(type));
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue