- migrate a large part of the sound code to FSoundIDs.

This has always been a wild mixture of IDs and ints.
This commit is contained in:
Christoph Oelckers 2022-11-24 15:22:07 +01:00
commit 160633a4a2
35 changed files with 224 additions and 205 deletions

View file

@ -156,7 +156,7 @@ const char* GameInfoBorders[] =
{ \
sc.ScriptError("Value for '%s' can not be longer than %d characters.", #key, length); \
} \
gameinfo.key[gameinfo.key.Reserve(1)] = FSoundID(sc.String); \
gameinfo.key[gameinfo.key.Reserve(1)] = S_FindSound(sc.String); \
} \
while (sc.CheckToken(',')); \
}