- migrate a large part of the sound code to FSoundIDs.

This has always been a wild mixture of IDs and ints.
This commit is contained in:
Christoph Oelckers 2022-11-24 15:22:07 +01:00
commit 160633a4a2
35 changed files with 224 additions and 205 deletions

View file

@ -359,10 +359,10 @@ class USDFParser : public UDMFParserBase
{
FString soundname = "svox/";
soundname += name;
node->SpeakerVoice = FSoundID(S_FindSound(soundname));
if (node->SpeakerVoice == 0 && (namespace_bits & ( Zd | Gz )))
node->SpeakerVoice = S_FindSound(soundname);
if (node->SpeakerVoice == NO_SOUND && (namespace_bits & ( Zd | Gz )))
{
node->SpeakerVoice = FSoundID(S_FindSound(name));
node->SpeakerVoice = S_FindSound(name);
}
}
}