- migrate a large part of the sound code to FSoundIDs.

This has always been a wild mixture of IDs and ints.
This commit is contained in:
Christoph Oelckers 2022-11-24 15:22:07 +01:00
commit 160633a4a2
35 changed files with 224 additions and 205 deletions

View file

@ -573,7 +573,7 @@ void R_InitSkins (void)
unsigned i;
int j, k, base;
int lastlump;
int aliasid;
FSoundID aliasid;
bool remove;
PClassActor *basetype, *transtype;
@ -733,8 +733,8 @@ void R_InitSkins (void)
}
else
{
int sndref = soundEngine->FindSoundNoHash (key);
if (sndref != 0)
auto sndref = soundEngine->FindSoundNoHash (key);
if (sndref.isvalid())
{
S_AddPlayerSound (Skins[i].Name, Skins[i].gender, sndref, lump, true);
}