- migrate a large part of the sound code to FSoundIDs.
This has always been a wild mixture of IDs and ints.
This commit is contained in:
parent
1a6da52961
commit
160633a4a2
35 changed files with 224 additions and 205 deletions
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@ -155,7 +155,7 @@ public:
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}
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bool IsPlaying()
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{
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return m_CurrentSoundID != 0 && S_GetSoundPlayingInfo (m_Poly, m_CurrentSoundID);
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return m_CurrentSoundID.isvalid() && S_GetSoundPlayingInfo (m_Poly, m_CurrentSoundID);
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}
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void *Source()
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{
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@ -184,7 +184,7 @@ public:
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}
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bool IsPlaying()
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{
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return m_CurrentSoundID != 0 && S_GetSoundPlayingInfo (m_Sector, m_CurrentSoundID);
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return m_CurrentSoundID.isvalid() && S_GetSoundPlayingInfo (m_Sector, m_CurrentSoundID);
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}
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void *Source()
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{
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@ -570,7 +570,7 @@ void S_ParseSndSeq (int levellump)
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char seqtype = ':';
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FName seqname = NAME_None;
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FName slot = NAME_None;
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int stopsound;
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FSoundID stopsound;
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int delaybase;
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float volumebase;
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int curseq = -1;
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@ -636,7 +636,7 @@ void S_ParseSndSeq (int levellump)
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if (sc.String[0] == ']')
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{ // End of this definition
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ScriptTemp[0] = MakeCommand(SS_CMD_SELECT, (ScriptTemp.Size()-1)/2);
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AddSequence (curseq, seqname, slot, stopsound, ScriptTemp);
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AddSequence (curseq, seqname, slot, stopsound.index(), ScriptTemp);
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curseq = -1;
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sc.SetCMode (false);
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}
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@ -661,30 +661,30 @@ void S_ParseSndSeq (int levellump)
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{
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case SS_STRING_PLAYUNTILDONE:
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sc.MustGetString ();
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ScriptTemp.Push(MakeCommand(SS_CMD_PLAY, S_FindSound (sc.String)));
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ScriptTemp.Push(MakeCommand(SS_CMD_PLAY, S_FindSound (sc.String).index()));
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ScriptTemp.Push(MakeCommand(SS_CMD_WAITUNTILDONE, 0));
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break;
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case SS_STRING_PLAY:
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sc.MustGetString ();
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ScriptTemp.Push(MakeCommand(SS_CMD_PLAY, S_FindSound (sc.String)));
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ScriptTemp.Push(MakeCommand(SS_CMD_PLAY, S_FindSound (sc.String).index()));
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break;
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case SS_STRING_PLAYTIME:
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sc.MustGetString ();
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ScriptTemp.Push(MakeCommand(SS_CMD_PLAY, S_FindSound (sc.String)));
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ScriptTemp.Push(MakeCommand(SS_CMD_PLAY, S_FindSound (sc.String).index()));
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sc.MustGetNumber ();
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ScriptTemp.Push(MakeCommand(SS_CMD_DELAY, sc.Number));
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break;
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case SS_STRING_PLAYREPEAT:
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sc.MustGetString ();
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ScriptTemp.Push(MakeCommand (SS_CMD_PLAYREPEAT, S_FindSound (sc.String)));
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ScriptTemp.Push(MakeCommand (SS_CMD_PLAYREPEAT, S_FindSound (sc.String).index()));
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break;
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case SS_STRING_PLAYLOOP:
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sc.MustGetString ();
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ScriptTemp.Push(MakeCommand (SS_CMD_PLAYLOOP, S_FindSound (sc.String)));
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ScriptTemp.Push(MakeCommand (SS_CMD_PLAYLOOP, S_FindSound (sc.String).index()));
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sc.MustGetNumber ();
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ScriptTemp.Push(sc.Number);
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break;
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@ -733,7 +733,7 @@ void S_ParseSndSeq (int levellump)
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break;
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case SS_STRING_NOSTOPCUTOFF:
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stopsound = -1;
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stopsound = INVALID_SOUND;
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ScriptTemp.Push(MakeCommand(SS_CMD_STOPSOUND, 0));
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break;
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@ -759,7 +759,7 @@ void S_ParseSndSeq (int levellump)
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break;
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case SS_STRING_END:
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AddSequence (curseq, seqname, slot, stopsound, ScriptTemp);
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AddSequence (curseq, seqname, slot, stopsound.index(), ScriptTemp);
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curseq = -1;
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break;
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@ -1127,27 +1127,27 @@ void SN_DoStop (FLevelLocals *Level, void *source)
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void DSeqActorNode::OnDestroy ()
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{
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if (m_StopSound >= 0)
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if (m_StopSound != INVALID_SOUND)
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S_StopSound (m_Actor, CHAN_BODY);
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if (m_StopSound >= 1)
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if (m_StopSound.isvalid())
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MakeSound (0, m_StopSound);
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Super::OnDestroy();
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}
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void DSeqSectorNode::OnDestroy ()
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{
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if (m_StopSound >= 0)
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if (m_StopSound != INVALID_SOUND)
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S_StopSound (m_Sector, Channel & 7);
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if (m_StopSound >= 1)
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if (m_StopSound.isvalid())
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MakeSound (0, m_StopSound);
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Super::OnDestroy();
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}
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void DSeqPolyNode::OnDestroy ()
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{
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if (m_StopSound >= 0)
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if (m_StopSound != INVALID_SOUND)
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S_StopSound (m_Poly, CHAN_BODY);
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if (m_StopSound >= 1)
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if (m_StopSound.isvalid())
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MakeSound (0, m_StopSound);
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Super::OnDestroy();
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}
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