Added MF9_SHADOWAIM.
This flag allows actors with MF6_SEEINVISIBLE to still get an aim penalty by trying to shoot at a shadow actor.
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4 changed files with 7 additions and 5 deletions
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@ -6667,7 +6667,7 @@ AActor *P_SpawnMissileXYZ (DVector3 pos, AActor *source, AActor *dest, PClassAct
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if (dest == NULL)
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{
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Printf ("P_SpawnMissileXYZ: Tried to shoot %s from %s with no dest\n",
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Printf ("P_SpawnMissileXYZ: Tried to shoot %s from %s with no destination\n",
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type->TypeName.GetChars(), source->GetClass()->TypeName.GetChars());
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return NULL;
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}
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