Added MF9_SHADOWAIM.

This flag allows actors with MF6_SEEINVISIBLE to still get an aim penalty by trying to shoot at a shadow actor.
This commit is contained in:
inkoalawetrust 2023-01-16 21:44:54 +02:00 committed by Rachael Alexanderson
commit 162dbf0554
4 changed files with 7 additions and 5 deletions

View file

@ -6667,7 +6667,7 @@ AActor *P_SpawnMissileXYZ (DVector3 pos, AActor *source, AActor *dest, PClassAct
if (dest == NULL)
{
Printf ("P_SpawnMissileXYZ: Tried to shoot %s from %s with no dest\n",
Printf ("P_SpawnMissileXYZ: Tried to shoot %s from %s with no destination\n",
type->TypeName.GetChars(), source->GetClass()->TypeName.GetChars());
return NULL;
}