Added MF9_SHADOWAIM.
This flag allows actors with MF6_SEEINVISIBLE to still get an aim penalty by trying to shoot at a shadow actor.
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4 changed files with 7 additions and 5 deletions
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@ -347,6 +347,8 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(MF8, ADDLIGHTLEVEL, AActor, flags8),
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DEFINE_FLAG(MF8, ONLYSLAMSOLID, AActor, flags8),
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DEFINE_FLAG(MF9, SHADOWAIM, AActor, flags9),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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DEFINE_FLAG2(FX_ROCKET, ROCKETTRAIL, AActor, effects),
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