Added MF9_SHADOWAIM.

This flag allows actors with MF6_SEEINVISIBLE to still get an aim penalty by trying to shoot at a shadow actor.
This commit is contained in:
inkoalawetrust 2023-01-16 21:44:54 +02:00 committed by Rachael Alexanderson
commit 162dbf0554
4 changed files with 7 additions and 5 deletions

View file

@ -347,6 +347,8 @@ static FFlagDef ActorFlagDefs[]=
DEFINE_FLAG(MF8, ADDLIGHTLEVEL, AActor, flags8),
DEFINE_FLAG(MF8, ONLYSLAMSOLID, AActor, flags8),
DEFINE_FLAG(MF9, SHADOWAIM, AActor, flags9),
// Effect flags
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
DEFINE_FLAG2(FX_ROCKET, ROCKETTRAIL, AActor, effects),