- added a few more GL state wrappers to the render state.

Not used yet.
This commit is contained in:
Christoph Oelckers 2018-10-29 09:41:26 +01:00
commit 163d6be0d7
3 changed files with 97 additions and 1 deletions

View file

@ -478,6 +478,82 @@ void FGLRenderState::EnableClipDistance(int num, bool state)
}
}
void FGLRenderState::Clear(int targets)
{
// This always clears to default values.
int gltarget = 0;
if (targets & CT_Depth)
{
gltarget |= GL_DEPTH_BUFFER_BIT;
glClearDepth(1);
}
if (targets & CT_Stencil)
{
gltarget |= GL_STENCIL_BUFFER_BIT;
glClearStencil(0);
}
if (targets & CT_Color)
{
gltarget |= GL_COLOR_BUFFER_BIT;
glClearColor(screen->mSceneClearColor[0], screen->mSceneClearColor[1], screen->mSceneClearColor[2], screen->mSceneClearColor[3]);
}
glClear(gltarget);
}
void FGLRenderState::EnableStencil(bool on)
{
if (on)
{
glEnable(GL_STENCIL_TEST);
}
else
{
glDisable(GL_STENCIL_TEST);
}
}
void FGLRenderState::SetScissor(int x, int y, int w, int h)
{
if (w > -1)
{
glEnable(GL_SCISSOR_TEST);
glScissor(x, y, w, h);
}
else
{
glDisable(GL_SCISSOR_TEST);
}
}
void FGLRenderState::SetViewport(int x, int y, int w, int h)
{
glViewport(x, y, w, h);
}
void FGLRenderState::EnableDepthTest(bool on)
{
if (on)
{
glEnable(GL_DEPTH_TEST);
}
else
{
glDisable(GL_DEPTH_TEST);
}
}
void FGLRenderState::EnableMultisampling(bool on)
{
if (on)
{
glEnable(GL_MULTISAMPLE);
}
else
{
glDisable(GL_MULTISAMPLE);
}
}
//==========================================================================
//
//