- it compiles again.
This won't work, though, because no backend for the new 2D code exists yet.
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33289ade49
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16480a3f4b
18 changed files with 195 additions and 1907 deletions
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@ -105,7 +105,6 @@ FGLRenderer::FGLRenderer(OpenGLFrameBuffer *fb)
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gl_spriteindex = 0;
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mShaderManager = nullptr;
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mLights = nullptr;
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m2DDrawer = nullptr;
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mTonemapPalette = nullptr;
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mBuffers = nullptr;
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mPresentShader = nullptr;
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@ -160,7 +159,6 @@ void FGLRenderer::Initialize(int width, int height)
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mPresent3dRowShader = new FPresent3DRowShader();
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mShadowMapShader = new FShadowMapShader();
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mCustomPostProcessShaders = new FCustomPostProcessShaders();
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m2DDrawer = new FGL2DDrawer;
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GetSpecialTextures();
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@ -196,7 +194,6 @@ FGLRenderer::~FGLRenderer()
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gl_FlushModels();
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AActor::DeleteAllAttachedLights();
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FMaterial::FlushAll();
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if (m2DDrawer != nullptr) delete m2DDrawer;
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if (mShaderManager != NULL) delete mShaderManager;
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if (mSamplerManager != NULL) delete mSamplerManager;
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if (mVBO != NULL) delete mVBO;
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