- it compiles again.

This won't work, though, because no backend for the new 2D code exists yet.
This commit is contained in:
Christoph Oelckers 2018-03-28 16:40:09 +02:00
commit 16480a3f4b
18 changed files with 195 additions and 1907 deletions

View file

@ -105,7 +105,6 @@ FGLRenderer::FGLRenderer(OpenGLFrameBuffer *fb)
gl_spriteindex = 0;
mShaderManager = nullptr;
mLights = nullptr;
m2DDrawer = nullptr;
mTonemapPalette = nullptr;
mBuffers = nullptr;
mPresentShader = nullptr;
@ -160,7 +159,6 @@ void FGLRenderer::Initialize(int width, int height)
mPresent3dRowShader = new FPresent3DRowShader();
mShadowMapShader = new FShadowMapShader();
mCustomPostProcessShaders = new FCustomPostProcessShaders();
m2DDrawer = new FGL2DDrawer;
GetSpecialTextures();
@ -196,7 +194,6 @@ FGLRenderer::~FGLRenderer()
gl_FlushModels();
AActor::DeleteAllAttachedLights();
FMaterial::FlushAll();
if (m2DDrawer != nullptr) delete m2DDrawer;
if (mShaderManager != NULL) delete mShaderManager;
if (mSamplerManager != NULL) delete mSamplerManager;
if (mVBO != NULL) delete mVBO;