- it compiles again.

This won't work, though, because no backend for the new 2D code exists yet.
This commit is contained in:
Christoph Oelckers 2018-03-28 16:40:09 +02:00
commit 16480a3f4b
18 changed files with 195 additions and 1907 deletions

View file

@ -169,8 +169,8 @@ bool OpenGLFrameBuffer::WipeStartScreen(int type)
void OpenGLFrameBuffer::WipeEndScreen()
{
GLRenderer->m2DDrawer->Draw();
GLRenderer->m2DDrawer->Clear();
screen->Draw2D();
screen->Clear2D();
const auto &viewport = GLRenderer->mScreenViewport;
wipeendscreen = new FHardwareTexture(viewport.width, viewport.height, true);