- it compiles again.
This won't work, though, because no backend for the new 2D code exists yet.
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18 changed files with 195 additions and 1907 deletions
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@ -169,8 +169,8 @@ bool OpenGLFrameBuffer::WipeStartScreen(int type)
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void OpenGLFrameBuffer::WipeEndScreen()
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{
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GLRenderer->m2DDrawer->Draw();
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GLRenderer->m2DDrawer->Clear();
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screen->Draw2D();
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screen->Clear2D();
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const auto &viewport = GLRenderer->mScreenViewport;
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wipeendscreen = new FHardwareTexture(viewport.width, viewport.height, true);
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