- Added optional 'z' parameter to the 'warp' CCMD.
Now it's possible to warp above 3dfloors.
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7ede77c1d2
commit
166687d971
3 changed files with 12 additions and 7 deletions
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@ -2199,10 +2199,11 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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case DEM_WARPCHEAT:
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{
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int x, y;
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int x, y, z;
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x = ReadWord (stream);
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y = ReadWord (stream);
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P_TeleportMove (players[player].mo, x * 65536, y * 65536, ONFLOORZ, true);
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z = ReadWord (stream);
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P_TeleportMove (players[player].mo, x * 65536, y * 65536, z * 65536, true);
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}
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break;
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@ -2744,9 +2745,12 @@ void Net_SkipCommand (int type, BYTE **stream)
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skip = strlen ((char *)(*stream)) + 1;
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break;
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case DEM_WARPCHEAT:
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skip = 6;
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break;
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case DEM_INVUSE:
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case DEM_INVDROP:
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case DEM_WARPCHEAT:
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skip = 4;
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break;
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