- Added TELEFRAG_DAMAGE constant, and changed the two places that still used
1000 as the threshold for god mode damage to use it instead. (Players with MF2_INVULNERABLE set already used 1000000 as their threshold.) SVN r1755 (trunk)
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12 changed files with 29 additions and 32 deletions
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@ -441,7 +441,7 @@ void cht_DoCheat (player_t *player, int cheat)
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// Don't allow this in deathmatch even with cheats enabled, because it's
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// a very very cheap kill.
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P_LineAttack (player->mo, player->mo->angle, PLAYERMISSILERANGE,
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P_AimLineAttack (player->mo, player->mo->angle, PLAYERMISSILERANGE), 1000000,
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P_AimLineAttack (player->mo, player->mo->angle, PLAYERMISSILERANGE), TELEFRAG_DAMAGE,
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NAME_MDK, NAME_BulletPuff);
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}
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break;
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@ -1042,7 +1042,7 @@ void cht_Suicide (player_t *plyr)
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{
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plyr->mo->flags |= MF_SHOOTABLE;
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plyr->mo->flags2 &= ~MF2_INVULNERABLE;
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P_DamageMobj (plyr->mo, plyr->mo, plyr->mo, 1000000, NAME_Suicide);
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P_DamageMobj (plyr->mo, plyr->mo, plyr->mo, TELEFRAG_DAMAGE, NAME_Suicide);
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if (plyr->mo->health <= 0) plyr->mo->flags &= ~MF_SHOOTABLE;
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}
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}
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