- Added TELEFRAG_DAMAGE constant, and changed the two places that still used

1000 as the threshold for god mode damage to use it instead. (Players with
  MF2_INVULNERABLE set already used 1000000 as their threshold.)


SVN r1755 (trunk)
This commit is contained in:
Randy Heit 2009-08-07 03:57:03 +00:00
commit 16846fe36d
12 changed files with 29 additions and 32 deletions

View file

@ -355,7 +355,7 @@ bool P_TeleportMove (AActor *thing, fixed_t x, fixed_t y, fixed_t z, bool telefr
// [RH] Some Heretic/Hexen monsters can telestomp
if (StompAlwaysFrags && !(th->flags6 & MF6_NOTELEFRAG))
{
P_DamageMobj (th, thing, thing, 1000000, NAME_Telefrag, DMG_THRUSTLESS);
P_DamageMobj (th, thing, thing, TELEFRAG_DAMAGE, NAME_Telefrag, DMG_THRUSTLESS);
continue;
}
return false;
@ -421,7 +421,7 @@ void P_PlayerStartStomp (AActor *actor)
if (actor->z + actor->height < th->z)
continue; // underneath
P_DamageMobj (th, actor, actor, 1000000, NAME_Telefrag);
P_DamageMobj (th, actor, actor, TELEFRAG_DAMAGE, NAME_Telefrag);
}
}