- Added TELEFRAG_DAMAGE constant, and changed the two places that still used
1000 as the threshold for god mode damage to use it instead. (Players with MF2_INVULNERABLE set already used 1000000 as their threshold.) SVN r1755 (trunk)
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12 changed files with 29 additions and 32 deletions
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@ -1098,7 +1098,7 @@ bool AActor::Massacre ()
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do
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{
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prevhealth = health;
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P_DamageMobj (this, NULL, NULL, 1000000, NAME_Massacre);
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P_DamageMobj (this, NULL, NULL, TELEFRAG_DAMAGE, NAME_Massacre);
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}
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while (health != prevhealth && health > 0); //abort if the actor wasn't hurt.
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return true;
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@ -2000,13 +2000,13 @@ void P_MonsterFallingDamage (AActor *mo)
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vel = abs(mo->velz);
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if (vel > 35*FRACUNIT)
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{ // automatic death
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damage = 1000000;
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damage = TELEFRAG_DAMAGE;
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}
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else
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{
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damage = ((vel - (23*FRACUNIT))*6)>>FRACBITS;
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}
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damage = 1000000; // always kill 'em
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damage = TELEFRAG_DAMAGE; // always kill 'em
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P_DamageMobj (mo, NULL, NULL, damage, NAME_Falling);
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}
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