- Added TELEFRAG_DAMAGE constant, and changed the two places that still used
1000 as the threshold for god mode damage to use it instead. (Players with MF2_INVULNERABLE set already used 1000000 as their threshold.) SVN r1755 (trunk)
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12 changed files with 29 additions and 32 deletions
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@ -142,7 +142,7 @@ bool CheckIfExitIsGood (AActor *self, level_info_t *info)
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// Is this a deathmatch game and we're not allowed to exit?
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if ((deathmatch || alwaysapplydmflags) && (dmflags & DF_NO_EXIT))
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{
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P_DamageMobj (self, self, self, 1000000, NAME_Exit);
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P_DamageMobj (self, self, self, TELEFRAG_DAMAGE, NAME_Exit);
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return false;
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}
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// Is this a singleplayer game and the next map is part of the same hub and we're dead?
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