- Simplify the portal code in softpoly somewhat
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15 changed files with 138 additions and 259 deletions
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@ -255,7 +255,7 @@ void RenderPolyPlayerSprites::RenderSprite(PolyRenderThread *thread, DPSprite *p
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if (renderHUDModel)
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{
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PolyRenderHUDModel(thread, PolyRenderer::Instance()->WorldToClip, PolyClipPlane(), 1, pspr, (float)sx, (float)sy);
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PolyRenderHUDModel(thread, PolyRenderer::Instance()->Scene.CurrentViewpoint->WorldToClip, PolyClipPlane(), 1, pspr, (float)sx, (float)sy);
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return;
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}
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