- Simplify the portal code in softpoly somewhat

This commit is contained in:
Magnus Norddahl 2018-04-21 15:19:28 +02:00
commit 16a8d71caf
15 changed files with 138 additions and 259 deletions

View file

@ -40,7 +40,7 @@
EXTERN_CVAR(Bool, r_drawmirrors)
EXTERN_CVAR(Bool, r_fogboundary)
bool RenderPolyWall::RenderLine(PolyRenderThread *thread, const PolyClipPlane &clipPlane, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject*> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals, line_t *lastPortalLine)
bool RenderPolyWall::RenderLine(PolyRenderThread *thread, const PolyClipPlane &clipPlane, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject*> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals, size_t linePortalsStart, line_t *portalEnterLine)
{
double frontceilz1 = frontsector->ceilingplane.ZatPoint(line->v1);
double frontfloorz1 = frontsector->floorplane.ZatPoint(line->v1);
@ -52,7 +52,7 @@ bool RenderPolyWall::RenderLine(PolyRenderThread *thread, const PolyClipPlane &c
PolyDrawLinePortal *polyportal = nullptr;
if (line->backsector == nullptr && line->linedef && line->sidedef == line->linedef->sidedef[0] && (line->linedef->special == Line_Mirror && r_drawmirrors))
{
if (lastPortalLine == line->linedef ||
if (portalEnterLine == line->linedef ||
(line->linedef->v1->fX() * clipPlane.A + line->linedef->v1->fY() * clipPlane.B + clipPlane.D <= 0.0f) ||
(line->linedef->v2->fX() * clipPlane.A + line->linedef->v2->fY() * clipPlane.B + clipPlane.D <= 0.0f))
{
@ -64,7 +64,7 @@ bool RenderPolyWall::RenderLine(PolyRenderThread *thread, const PolyClipPlane &c
}
else if (line->linedef && line->linedef->isVisualPortal())
{
if (lastPortalLine == line->linedef ||
if (portalEnterLine == line->linedef ||
(line->linedef->v1->fX() * clipPlane.A + line->linedef->v1->fY() * clipPlane.B + clipPlane.D <= 0.0f) ||
(line->linedef->v2->fX() * clipPlane.A + line->linedef->v2->fY() * clipPlane.B + clipPlane.D <= 0.0f))
{
@ -72,11 +72,11 @@ bool RenderPolyWall::RenderLine(PolyRenderThread *thread, const PolyClipPlane &c
}
FLinePortal *portal = line->linedef->getPortal();
for (auto &p : linePortals)
for (size_t i = linePortalsStart; i < linePortals.size(); i++)
{
if (p->Portal == portal) // To do: what other criterias do we need to check for?
if (linePortals[i]->Portal == portal) // To do: what other criteria do we need to check for?
{
polyportal = p.get();
polyportal = linePortals[i].get();
break;
}
}
@ -322,7 +322,6 @@ void RenderPolyWall::Render(PolyRenderThread *thread, const PolyClipPlane &clipP
PolyDrawArgs args;
args.SetLight(Colormap, GetLightLevel(), PolyRenderer::Instance()->Light.WallGlobVis(foggy), false);
args.SetStencilTestValue(StencilValue);
if (Texture && !Polyportal)
args.SetTexture(Texture, DefaultRenderStyle());
args.SetClipPlane(0, clipPlane);
@ -331,6 +330,7 @@ void RenderPolyWall::Render(PolyRenderThread *thread, const PolyClipPlane &clipP
if (FogBoundary)
{
args.SetStencilTestValue(StencilValue + 1);
args.SetStyle(TriBlendMode::FogBoundary);
args.SetColor(0xffffffff, 254);
args.SetDepthTest(true);
@ -343,6 +343,7 @@ void RenderPolyWall::Render(PolyRenderThread *thread, const PolyClipPlane &clipP
if (Polyportal)
{
args.SetStencilTestValue(StencilValue);
args.SetWriteStencil(true, Polyportal->StencilValue);
args.SetWriteColor(false);
args.SetWriteDepth(false);
@ -351,6 +352,7 @@ void RenderPolyWall::Render(PolyRenderThread *thread, const PolyClipPlane &clipP
}
else if (!Masked)
{
args.SetStencilTestValue(StencilValue);
args.SetWriteStencil(true, StencilValue + 1);
args.SetStyle(TriBlendMode::TextureOpaque);
DrawStripes(thread, args, vertices);
@ -360,13 +362,14 @@ void RenderPolyWall::Render(PolyRenderThread *thread, const PolyClipPlane &clipP
double srcalpha = MIN(Alpha, 1.0);
double destalpha = Additive ? 1.0 : 1.0 - srcalpha;
args.SetStyle(TriBlendMode::TextureAdd, srcalpha, destalpha);
args.SetStencilTestValue(StencilValue + 1);
args.SetDepthTest(true);
args.SetWriteDepth(true);
args.SetWriteStencil(false);
DrawStripes(thread, args, vertices);
}
RenderPolyDecal::RenderWallDecals(thread, clipPlane, LineSeg, StencilValue);
RenderPolyDecal::RenderWallDecals(thread, clipPlane, LineSeg, StencilValue + 1);
}
void RenderPolyWall::SetDynLights(PolyRenderThread *thread, PolyDrawArgs &args)