- Fixed: The strupr() implementation in w_wad.cpp relied on compiler-dependant
behavior. - Fixed fix: ParseActorProperties() still wasn't sending + or - to ActorFlagSetOrReset(). - Fixed: [GZ] An item without use state won't be removed when being picked up. The call to GoAwayAndDie is missing. - Fixed: [GZ] A_GiveInventory sets the amount to give to a value passed to this function. This is ok for everything except Health items. They should give their original amount multiplied with the passed parameter. - Fixed: Potential buffer overrun when launching timidity. SVN r21 (trunk)
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7 changed files with 57 additions and 37 deletions
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@ -125,7 +125,10 @@ FWadCollection Wads;
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void strupr (char *s)
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{
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while (*s)
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*s++ = toupper (*s);
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{
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*s = toupper (*s);
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s++;
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}
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}
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#endif
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