Remove ProcessWallNP2 as NPOT textures are already handled elsewhere

This commit is contained in:
Magnus Norddahl 2019-11-15 22:28:59 +01:00
commit 16c2d9366d
4 changed files with 8 additions and 96 deletions

View file

@ -881,7 +881,7 @@ namespace swrenderer
texcoords.ProjectTop(Thread->Viewport.get(), mFrontSector, mBackSector, mLineSegment, WallC.sx1, WallC.sx2, WallT, mTopTexture);
RenderWallPart renderWallpart(Thread);
renderWallpart.Render(mFrontSector, mLineSegment, WallC, mTopTexture, x1, x2, walltop.ScreenY, wallupper.ScreenY, texcoords, MAX(mFrontCeilingZ1, mFrontCeilingZ2), MIN(mBackCeilingZ1, mBackCeilingZ2), false, false, OPAQUE);
renderWallpart.Render(mFrontSector, mLineSegment, WallC, mTopTexture, x1, x2, walltop.ScreenY, wallupper.ScreenY, texcoords, false, false, OPAQUE);
}
void SWRenderLine::RenderMiddleTexture(int x1, int x2)
@ -893,7 +893,7 @@ namespace swrenderer
texcoords.ProjectMid(Thread->Viewport.get(), mFrontSector, mLineSegment, WallC.sx1, WallC.sx2, WallT, mMiddleTexture);
RenderWallPart renderWallpart(Thread);
renderWallpart.Render(mFrontSector, mLineSegment, WallC, mMiddleTexture, x1, x2, walltop.ScreenY, wallbottom.ScreenY, texcoords, MAX(mFrontCeilingZ1, mFrontCeilingZ2), MIN(mFrontFloorZ1, mFrontFloorZ2), false, false, OPAQUE);
renderWallpart.Render(mFrontSector, mLineSegment, WallC, mMiddleTexture, x1, x2, walltop.ScreenY, wallbottom.ScreenY, texcoords, false, false, OPAQUE);
}
void SWRenderLine::RenderBottomTexture(int x1, int x2)
@ -906,7 +906,7 @@ namespace swrenderer
texcoords.ProjectBottom(Thread->Viewport.get(), mFrontSector, mBackSector, mLineSegment, WallC.sx1, WallC.sx2, WallT, mBottomTexture);
RenderWallPart renderWallpart(Thread);
renderWallpart.Render(mFrontSector, mLineSegment, WallC, mBottomTexture, x1, x2, walllower.ScreenY, wallbottom.ScreenY, texcoords, MAX(mBackFloorZ1, mBackFloorZ2), MIN(mFrontFloorZ1, mFrontFloorZ2), false, false, OPAQUE);
renderWallpart.Render(mFrontSector, mLineSegment, WallC, mBottomTexture, x1, x2, walllower.ScreenY, wallbottom.ScreenY, texcoords, false, false, OPAQUE);
}
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