add GetChars() accessors to many FString uses where const char* is wanted.
By no means complete, it's just a start to get rid of that automatic type conversion operator.
This commit is contained in:
parent
a3eb1ec1fd
commit
1717ff47b2
28 changed files with 92 additions and 97 deletions
|
|
@ -792,9 +792,9 @@ void FMapInfoParser::ParseAMColors(bool overlay)
|
|||
{
|
||||
sc.MustGetToken(TK_StringConst);
|
||||
FString color = sc.String;
|
||||
FString colorName = V_GetColorStringByName(color);
|
||||
FString colorName = V_GetColorStringByName(color.GetChars());
|
||||
if(!colorName.IsEmpty()) color = colorName;
|
||||
int colorval = V_GetColorFromString(color);
|
||||
int colorval = V_GetColorFromString(color.GetChars());
|
||||
cset.c[i].FromRGB(RPART(colorval), GPART(colorval), BPART(colorval));
|
||||
colorset = true;
|
||||
break;
|
||||
|
|
@ -872,10 +872,10 @@ void AM_StaticInit()
|
|||
CheatKey.Clear();
|
||||
EasyKey.Clear();
|
||||
|
||||
if (gameinfo.mMapArrow.IsNotEmpty()) AM_ParseArrow(MapArrow, gameinfo.mMapArrow);
|
||||
if (gameinfo.mCheatMapArrow.IsNotEmpty()) AM_ParseArrow(CheatMapArrow, gameinfo.mCheatMapArrow);
|
||||
AM_ParseArrow(CheatKey, gameinfo.mCheatKey);
|
||||
AM_ParseArrow(EasyKey, gameinfo.mEasyKey);
|
||||
if (gameinfo.mMapArrow.IsNotEmpty()) AM_ParseArrow(MapArrow, gameinfo.mMapArrow.GetChars());
|
||||
if (gameinfo.mCheatMapArrow.IsNotEmpty()) AM_ParseArrow(CheatMapArrow, gameinfo.mCheatMapArrow.GetChars());
|
||||
AM_ParseArrow(CheatKey, gameinfo.mCheatKey.GetChars());
|
||||
AM_ParseArrow(EasyKey, gameinfo.mEasyKey.GetChars());
|
||||
if (MapArrow.Size() == 0) I_FatalError("No automap arrow defined");
|
||||
|
||||
char namebuf[9];
|
||||
|
|
@ -1360,7 +1360,7 @@ void DAutomap::LevelInit ()
|
|||
}
|
||||
else
|
||||
{
|
||||
mapback = TexMan.CheckForTexture(Level->info->MapBackground, ETextureType::MiscPatch);
|
||||
mapback = TexMan.CheckForTexture(Level->info->MapBackground.GetChars(), ETextureType::MiscPatch);
|
||||
}
|
||||
|
||||
clearMarks();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue