add GetChars() accessors to many FString uses where const char* is wanted.
By no means complete, it's just a start to get rid of that automatic type conversion operator.
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a3eb1ec1fd
commit
1717ff47b2
28 changed files with 92 additions and 97 deletions
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@ -142,7 +142,7 @@ void FCajunMaster::Main(FLevelLocals *Level)
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{
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if (t_join == ((wanted_botnum - botnum) * SPAWN_DELAY))
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{
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if (!SpawnBot (getspawned[spawn_tries]))
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if (!SpawnBot (getspawned[spawn_tries].GetChars()))
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wanted_botnum--;
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spawn_tries++;
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}
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@ -309,7 +309,7 @@ bool FCajunMaster::SpawnBot (const char *name, int color)
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{ // Keep the bot on the same team when switching levels
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concat.AppendFormat("\\team\\%d\n", thebot->lastteam);
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}
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Net_WriteString (concat);
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Net_WriteString (concat.GetChars());
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}
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Net_WriteByte(thebot->skill.aiming);
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Net_WriteByte(thebot->skill.perfection);
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@ -525,7 +525,7 @@ bool FCajunMaster::LoadBots ()
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DPrintf (DMSG_ERROR, "No " BOTFILENAME ", so no bots\n");
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return false;
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}
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if (!sc.OpenFile(tmp))
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if (!sc.OpenFile(tmp.GetChars()))
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{
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Printf("Unable to open %s. So no bots\n", tmp.GetChars());
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return false;
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