- more exporting of AInventory.
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7c6542e595
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1750ded7c4
14 changed files with 290 additions and 396 deletions
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@ -52,6 +52,7 @@
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#include "p_checkposition.h"
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#include "math/cmath.h"
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#include "g_levellocals.h"
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#include "virtual.h"
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#include "gi.h"
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@ -3312,11 +3313,19 @@ AInventory *P_DropItem (AActor *source, PClassActor *type, int dropamount, int c
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AInventory *inv = static_cast<AInventory *>(mo);
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ModifyDropAmount(inv, dropamount);
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inv->ItemFlags |= IF_TOSSED;
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if (inv->CallSpecialDropAction (source))
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IFVIRTUALPTR(inv, AInventory, SpecialDropAction)
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{
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// The special action indicates that the item should not spawn
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inv->Destroy();
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return NULL;
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VMValue params[2] = { inv, source };
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int retval;
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VMReturn ret(&retval);
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GlobalVMStack.Call(func, params, 2, &ret, 1, nullptr);
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if (retval)
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{
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// The special action indicates that the item should not spawn
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inv->Destroy();
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return NULL;
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}
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}
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return inv;
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}
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